In this paper, we focus particularly on the apparent tactile move-ment illusion (Figure 2) where two actuators are activated, and the stimulus-onset asynchrony (SOA) is modulated, so that the user will perceive a feeling of movement between two sites of stimulation. Here we present Hand-to-Hand (Figure 1), a vibrotactile illusory.
Ali israr disney research papers. 5 stars based on 108 reviews sandroliv.com Essay. Research paper reflection essay on school proverbi napoletani illustrative essay gender roles essay introductions. Verminderter septakkord beispiel essay asus n750jk t4187h analysis essay l astragale film critique essays self reflective essay counseling services.
A. Israr is a Senior Researcher with Disney Research, Pittsburgh, PA 15213 USA.Guided by a senior research engineer at Disney Research, Ali Israr the team fabricated a way to remove vague “buzz-like” haptic effect that is usually offered with contemporary HTC Vive or.Ali Israr Shawn Lawson Moshe Mahler Disney Research Figure 1: A selection of screenshots from a Magic Bench demo. ABSTRACT Mixed Reality (MR) and Augmented Reality (AR) create exciting opportunities to engage users in immersive experiences, resulting in natural human-computer interaction. Many MR interactions are.
In this paper, we propose various configurations such as single speaker, speaker array and tangible speakers for creating playful and exciting interactions with spatial sounds. Our research of freeform speakers can create new possibilities for the design of various interactive surfaces.
Title: Microsoft Word - Disney Research Tactile Rendering FINAL.docx Author: Liu, Jennifer C Created Date: 20131007013528Z.
SIGGRAPH 2013 papers on the web. Page maintained by Ke-Sen Huang.If you have additions or changes, send an e-mail. Information here is provided with the permission of the ACM. Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
Past research has demonstrated that speech communication on the skin is entirely achievable. However, there is still no definitive conclusion on the best training method that minimizes the time it takes for users to reach a prescribed performance level with a speech communication device. The present study reports the design and testing of two learning approaches with a system that translates.
The method describe in this paper increases perceived angular and spatial resolution by modifying the lenslet array to match the content. The results show higher detail and smoother motion parallax compared to fixed-size lenticulars. The technique is demonstrated in simulation and with 3D printed prototypes. James Tompkin Disney Research. Simon.
Organization Haptics Symposium is made possible by the efforts of its Organizing, Program, and Technical committees. Read more about the Haptics Symposium conference and its history at about.hapticssymposium.org.
Abstract Giving gifts is a fundamental part of human relationships that is being affected by technology. The Internet enables people to give at the last minute and over long distances, and to observe friends giving and receiving gifts.
Scientists from Disney Research Pittsburgh and others from Carnegie Mellon University are there this week, demonstrating their version of a tactile technology called Surround Haptics.
Ali Israr. Disney Research. 15:30-16:00. Haptic Illusions for Interactive Gameplay. Hiroyuki Shinoda. The University of Tokyo. 16:10-16:40. Non-Contact Haptics for Human Augmentation. Discussions. 16:40-17:00. Workshop scope. Technology to support physical human motions through haptics is a next promising field in haptics. It is becoming.
In this paper, we explore blind people’s motivations, challenges, interactions, and experiences with visual content on Social Networking Services (SNSs). We present findings from an interview study of 11 individuals and a survey study of 60 individuals, all with little to no functional vision.
Watch: Disney's Experimental Touchscreens Let You 'Feel' Digital Objects The latest project out of Disney Research's lab is a rig that lets you feel objects on a touchscreen, using nothing more.